Art Instructor & Mentor
Technology College and then at Staffordshire University. After graduating, he worked in the Nuclear Industry creating 3D walkthroughs of hazardous locations in power stations, which eventually lead him to pursue more work using 3D software.
In 1994, Roger started his career in the game industry working at Arc Developments in the UK. His success in delivering quality art on time lead to positions in larger, more established game companies like Psygnosis, Bullfrog, Acclaim, and KUJU. In 2004, he emigrated to Vancouver, Canada to work for Electronic Arts. While there, he quickly made a name for himself as a versatile artist in his work on the Need for Speed, NBA, and Madden franchises from EA's Fusion department. Roger has been credited on thirteen games and contributed to many more, with additional experience leading art teams in the creation of Wii and DS games.
He recently started a game studio that creates iPhone language games for the Asian market, and has also spoken in conferences and lectures about 2D/3D game art and iPhone art principles. Recently, he was a featured speaker on the Mobile and Internet Convergence panel at the 6th Mobile Conference in Xian, China.
Roger has a strong passion for games and game art, and he truly believes that developers should enjoy the process of creating games.