Department:
Game Design
Location:
Vancouver, Canada
Status:
Contract
# of Positions:
1

Work at VFS

There is no such thing as an ordinary day when you work at Vancouver Film School. It’s a creative and fast-paced environment where you’re part of recruiting and educating the next generation of actors, filmmakers, video game developers and creative thinkers. Our unique culture is all about celebrating the pure passion and unwavering perseverance of our students as they go through their own amazing personal journeys towards a career in the entertainment arts. Constantly evolving and updating to meet industry demands, VFS believes results matter, and that extends from our classrooms and experienced faculty to our hard-working marketing, admissions, and support departments — and well beyond. If you’d like to join our team, simply browse the open positions below. If none of them seem to fit your particular skillsets, but you think you belong at VFS, apply here. We can’t wait to hear from you.

Job Scope

Reporting to VFS’ Curriculum and Instructional Support Specialist, the Part-Time Ambassador is responsible for providing motivational and interactive presentations and professional representation for VFS and the Game and Programming programs. Under the guidance of the CISS, the Ambassador conveys in-depth program knowledge/experience about the program to high school students, teachers, staff, and to public audiences. Furthermore, the ambassador develops and delivers fun and interactive program information sessions/presentations in BC, across Canada, and potentially overseas.

Core Responsibilities

Working under the supervision of the Curriculum and Instructional Support Specialist (CISS) and in consultation with program instructors and staff the Ambassador will:

  • Develop compelling/interactive knowledge share sessions from course materials and delivers presentations to student and public audiences.
  • Develop innovative mechanisms to share exciting/engaging information about Game Design and/or Programming programs, techniques, and industries.
  • Guide and presents to students on the various technical problems encountered during creation and implementation of Game Design.
  • Work closely with the CISS and Game department to ensure class presentations are accurate, up-to-date and communicated to students in a clear and concise manner.
  • Present on Design techniques that are important to design and game design.
  • Respond effectively to participant questions.
  • Convey and promote the collaborative nature of the game production environment.
  • Take attendance and guide participants where appropriate.
  • Be punctual and conscientiously management of sessions/presentations.
  • Collaboration with Head of Department and faculty on progression of sessions/presentations.
  • Host all presentation materials in Moodle and meet presentation development deadlines.
  • Other duties as assigned.

Job Qualifications

  • Post-secondary certificate, diploma or degree (or equivalent) and 1 year industry experience or software certification where applicable.
  • Graduate of VFS preferred.
  • Demonstrable familiarity and experience with Game Design or Programming and implementation.
  • A minimum of one published game title.
  • Experience presenting, teaching or working with students is advantageous.
  • Ability to lead workshops.
  • Excellent communication, organizational, time management and interpersonal skills.