VR/AR Design & Development

How to Apply

Create immersive experiences and build the tools of tomorrow for the industry of your choice.

 

Creative Economy

The creative economy is increasingly digital, mobile, and interactive. From film production and 3D animation to game, digital, and VR/AR design, VFS is at the heart of the entertainment and media industries’ transformation. With growing industrial, visualization, and training applications, the worldwide VR/AR market size expected to reach US$814.7 billion by 2025. The B.C. Tech Association estimates 35,000 new VR/AR jobs will need to be filled in the province by 2021.

 

Alumni Success

Working as VR/AR designers, developers, producers, project managers, and studio founders, Vancouver Film School graduates are positioned to become leaders in today’s emerging technologies industry. In 2019 alone, VFS VR/AR Design & Development alumni collaborated on immersive projects with the Faculty of Medicine at the University of British Columbia, KPMG, and the City of New Westminster.

VFS Alumni

Testimonials

Everything we’re doing is on the farthest reaches of what the technology has to offer right now. Being at the forefront — to take those first steps before other people is really cool. Within the first week, we were building phone-based AR experiences. From an entry-level standpoint, it was surprisingly simple to get started.

Adam Roerick

VR/AR Design & Development student

 

As an alumnus, I know how much results matter to VFS. When hiring for a new project, the difference between VFS graduates and other schools is evident. A good designer needs to study industrial needs, new VR/AR research, and technical advancements to design practical solutions. VR/AR is a new ocean of opportunities that hasn’t been charted.

Amir R. Tamadon

VFS instructor

VRSQUARE co-founder

A VFS VR/AR Design & Development Education

In 8 months, you will graduate with:

  • A diploma in VR/AR Design & Development
  • A portfolio showcasing your work
  • Access to the VFS Alumni Directory & Job Board
  • Industry connections that will help guide your career

Term 01

4 Months

 

Explore trends in VR/AR development, and build foundational knowledge of programming, data structures, and algorithms. Learn to create 2D and 3D assets using Adobe Creative Suite and Maya. Begin working with Unity and Unreal to develop VR/AR applications and experiences. Begin production process — research, planning, and building a project.

Term 02

4 Months

 

Focus on user experience and interface design, from research and concept to wireframe and prototype. Understand VR/AR market trends and industrial applications, and work on a client-based project. Dive deeper into understanding Unity and Unreal within VR/AR development. Work on individual or team-based final project developing a VR or AR application.

See Full Course Description View Faculty

Career Options

VR/AR/XR Developers, Unity Developer, Unreal Developer, XR Generalist, Creative Technologist, UX/UI Designer, Immersive Experience Designer, Game Developer, Prototyper, Interaction Designer, Technical Artist, Project Manager

VR/AR Industries

Education, Aerospace and Defense, Commercial, Civic, Tech, Health Care, Manufacturing, Design, Architecture, Real Estate, Entertainment.

Book a 1-on-1 Portfolio Review
 

Have you ever wondered about your true creative potential? Book a review to get valuable insight into your creative work and find out if you’ve got what it takes to go to VFS.

Find Out More

Admissions Info

To make sure you have accurate admissions information please select your region based on country of citizenship.

Tuition

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Start Dates

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Requirements

You will be asked to submit one of the following along with your application. Your advisor can help with selecting the best option.

Students must submit the following:

2-3 samples of 3D animation or modeling AND at least 1 example of source code, along with a one-page document that describes the code.

OR, certificates of completion for the following:

Speak to an Admissions Advisor for more information if you’re completing or have already completed a VFS program.

For more about language requirements and other information for international students, visit the International Students page.

Student Work

While attending VFS, VR/AR Design & Development students are immersed in the emerging technologies industry and gain experience through the direct production of professional-quality work. Our modernized facilities and equipment, industry-led mentorship and career preparation, and accelerated education model show in the projects our students produce. At VFS, a portfolio of outstanding work is just the beginning.

VARIO

 

A collection of panic inducing 10 second VR microgames created by Evan Anderson VAR02

HANDS-ON

 

Virtual Kitchen Chef Training is a module-based chef training simulation created by Dano Cherison VAR01

Cola VR

 

Location based brand activation VR experience (to be pitched as a marketing campaign to Coca-Cola) created by Pablo Cárdenas VAR02

Campus Life

Your eight months in VR/AR Design & Development will put you in close contact with students, including collaboration opportunities with the Digital Design department. Our downtown training facility features near round-the-clock access to computers, work space, and production resources. You'll also be surrounded by the city's best cafes, restaurants, and cultural attractions – not to mention some of the leading animation studios, film productions, and design agencies.

FAQ

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