Blizzard’s Overwatch redefines shooter genre with help from VFS grads

By VFS Web Team, on July 11, 2016

Blizzard Entertainment is most known for blockbuster video games featuring orcs, swords and sorcery, such as the wildly popular Warcraft and Diablo series of games. The company has been lacking in offerings of the first-person-shooter variety, but recently fixed that particular issue big-time with the recent release of Overwatch.

Gameplay features six-on-six, multi-player, objective-based matches where you can play any of 21 different characters with very different powers, from a gun-slinging cowboy or cybernetic ninja, to a cold-blooded sniper or grim reaper with guns.

What sets this game apart from any in the genre so far is the amazing design, intense gameplay and detailed animations. This game was designed and meant to be played as a new generation e-sport, complete with highlight reels, character intros, and replays of best plays from a match.

It’s already earned top scores from game critics and hardcore fans, alike, and is sure to become a big contender for one of the best games in the competitive shooter genre.

We’d like to congratulate VFS alumni from our 3D Animation + Visual Effects and Film Production programs for contributing their talents to this game. They are:

Jesse Davis (Senior Animator)
Scott Tester (QA Assistant Project Lead)
Justin Hammond (Cinematic Lighting TD)

*If we've missed any alumni in this post, please email us at and we'll be happy to update!