GAME DESIGN

 

VFS Faculty consists of the most highly trained professionals in the creative industries. While our full-time instructors provide more one-on-one time with students than any other school, our part-time instructors are pulled right from the heart of the industry, equipped with the most current, relevant industry experience and credits.

We call this THE VFS ADVANTAGE.

 
 

Christopher
Mitchell

Head of Game Design and Programming for Games, Web & Mobile

Chris is an Educator and award-winning Writer and Game Designer with more than 10 years' industry experience on games such as Simpsons: Hit & Run. He is one of the first people in the game industry to receive a nomination from the Writers Guild of America.

 

 

Seán
Conroy

Instructor

Seán is a Motion Designer, Spine 2D Animator, and Game VFX Artist working on a variety of mobile games within the Vancouver gaming industry. He is currently working as an Art Producer for Truly Social Games and teaching Cinematics at VFS.

 

 

Glen
Hamilton

Instructor

Glen’s 20-year career as a producer, designer, and project manager has seen him lead teams across AAA and indie studios. He has guided student projects as an Instructor and Mentor for over a decade, with an emphasis on team dynamics through proactive communication.

 

 

Quin
Henshaw

Instructor

Quin is a Unity Programmer with over a decade of experience on indie projects, and is a Founder of Whitebox Interactive. At VFS, his focus is teaching Unity programming and best practices in a digestible manner while providing instruction on advanced concepts.

 

 

David
Hinds

Instructor

David is an Art Director with ten years of experience across numerous studios in the mobile game space at Truly Social Games and as an Artist at Electronic Arts. He instructs students on crafting a strong portfolio to stand out in the industry upon graduation.

 

 

Steven
Kearney

Instructor

Steven has experience in Unreal and Unity and has worked at AAA and indie studios. He founded Valklabs, and continues to create games. He works to improve VFS’s level design content to ensure that students are capable level designers in any game engine.

 

 

Jeff
Plamondon

Instructor

Jeff is a VFS graduate who has worked with Electronic Arts and Capcom as a Lead, with experience in all major modeling disciplines including Characters, Environments, Weapons, Vehicles, & Props. He excels at the art pipelines & workflows for game production.

 

 

Derek
Tam

Senior Instructor

Derek is a Game Designer with a respected career spanning two decades in the games industry leading teams at studios including Microsoft and Electronic Arts. His credits include work on various properties such as SSX, Skate, and Marvel’s The Hulk.

 

 

Ricardo
Mulhia

Program Coordinator

Ricardo is a fully-bilingual Mexican writer, producer, and educator. His decade's experience in film spans over 100 audio-visual projects ranging from award-winning and nominated short films to commercial video projects including music videos for emerging artists.

 

 

Daniel
Hwang

Program Manager

 

 

Nicolas
Laube

Teaching Assistant

 

 

Pradeep
Pillai

Teaching Assistant

 

 

Jordan
Samel

Teaching Assistant

 

Jason Cormier

Instructor

Jay is an accomplished Board Game Designer and Publisher with over 20 titles including In the Hall of the Mountain King, Junk Art, and most notably, MIND MGMT: The Psychic Espionage, which he published through his own company, Off the Page Games.

 

Graeme Jahns

Instructor

Graeme has 15 years of experience as a Senior Programmer on franchises like Madden at Electronic Arts and Homeworld at Blackbird Interactive. A published board game designer and active member of the Game Artisans of Canada, he has taught at VFS for a decade.

 

Grey Jenkins

Instructor

Grey is a Game Design Lead with 10 years of experience producing and running free-to-play mobile games. A VFS graduate, he teaches Live Operations at VFS covering the design and management strategies to sustain and grow games well after launch.

 

Jarrett McKenna

Instructor

Jarrett is a Technical Game Designer with more than ten years of experience at studios like Klei Entertainment and Blackbird Interactive. He is a VFS alumni and now teaches Programming in C# and Unity workshops at VFS.

 

Hugo Moraleida

Instructor

Hugo is a Programmer and Game Designer who works with Unity, Lua, and C++. His 10 years of experience spans multiple studios such as Klei Entertainment, where he designs and implements gameplay systems and features for key franchises within the studio.

 

Kevin Hill

Instructor

Kevin has accrued experience in game studios such as Electronic Arts, Emerald City Games, and in his current role as a Senior Game Designer at A Thinking Ape. He is an active educator who specializes in teaching Combat Systems Design.

 

Ksenia Krasova

Instructor

Ksenia is a Digital Artist experienced with drawing environments, characters, & icons, and with User Interface design. She is a Lead Artist at Originator Inc. and has experience as both a 2D and 3D Artist at companies like Hothead Games.

 

Robert Jeffrey

Instructor

Rob has over 10 years of leadership experience developing high-performing and diverse cultures, focusing on strategic goal-based planning in multiple disciplines including video games and VFX, most recently with Relic Entertainment.

 

Soyoon Lee

Instructor

A graduate of the VFS Game Design program, Soyoon is a 3D Environment Artist skilled in Maya and ZBrush, with experience in multiple studios including Hellbent Games, Kabam, and The Coalition on projects such as Gears Tactics.

 

Dieter Piltz

Instructor

Dieter is a veteran Sound Artist with two decades worth of experience at studios such as Electronic Arts, Capcom, and Blue Castle Games. He facilitates collaborations amongst Game Design and Sound Design students at VFS.

 

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