Ingrid Never Looked So Real

By VFS Web Team, on April 30, 2008

[[{"type":"media","view_mode":"media_large","fid":"1798","attributes":{"class":"media-image alignnone size-full wp-image-1427","typeof":"foaf:Image","style":"","width":"440","height":"248","title":"Max Wahyudi, Ingrid Bergman Model","alt":"Max Wahyudi, Ingrid Bergman Model"}}]]
If you frequent the big CG sites, there's a good chance you already knew Max Wahyudi's work before he ever came to VFS to study 3D Animation & Visual Effects. His model of the Korean actress Song Hye Kyo spawned a 38-page thread on CGTalk, he talked process on CGArena, and the work hit the blog mainstream at Gizmodo and Kotaku.
Then he came to school.
He recently posted his finished VFS reel on CGTalk, and it instantly garnered a feature and pages and pages of praise. Easy to see why - the Casablancamashup, featuring beautifully rendered models of Ingrid Bergman and Bruce Willis, is beyond jaw-dropping. (You can see it on our YouTube channel right here.)
Not surprisingly, Max is shooting to break into feature films in North America (recruiters take note). Meanwhile, he was kind enough to answer some of our questions.
[[{"type":"media","view_mode":"media_large","fid":"1799","attributes":{"class":"media-image alignright size-full wp-image-1428","typeof":"foaf:Image","style":"","width":"220","height":"220","title":"Max Wahyudi, Song Hye Kyo Model","alt":"Max Wahyudi, Song Hye Kyo Model"}}]]Where are you from? What drew you to 3D, and what was your 3D experience before coming to VFS?
I was born and raised in Indonesia, and I've been attracted to 3D from the moment I saw it on some of the first Playstation games. I started making some of my first 3D models for Bethesda's Morrowind, which allowed the user to import their own creations into the game, such as custom swords, armor...
You modeled Song Hye Kyo back in '06, and it was amazing and got lots of praise. Why did feel you needed to come to VFS at all?
Thank you. My knowledge of 3D in general was very minimal even after making Song Hye Kyo. It was just a single model and render. Even though people liked it, I couldn't do anything else besides that.
One of the reasons behind making that image is because I needed to have a portfolio in order to enter VFS.
[[{"type":"media","view_mode":"media_large","fid":"1800","attributes":{"class":"media-image alignleft size-full wp-image-1429","typeof":"foaf:Image","style":"","width":"220","height":"367","title":"From Max Wahyudi\\","alt":"From Max Wahyudi\\"}}]][ed. note: We'd like to reassure readers that Max's Song Hye Kyo model is FAR BEYOND the required standard for entrance portfolios!]
What draws you to the idea of modeling famous actors?
I don't really know, but every time I see any 3D model that tries to replicate someone's face, sometimes it doesn't look right, and I just wish i could get my hands on it. After realizing that people appreciated what I did, I just kept trying to improve.
Back to the stunning Ingrid Bergman part of your reel - what were the biggest challenges in creating that piece?
The hair was easily the biggest challenge! The amount of render time, the crashing, and everything else involved in making her hair was very frustrating. The head was also very difficult... even though I've done many celebrity heads, they are never easy to get just right.