What is VR/AR?
VFS introduces a new immersive technologies curriculum in virtual (VR) and augmented (AR) reality. Build experiential models for practical applications in a variety of rapidly evolving sectors including health care, engineering, tech, education, real estate, and entertainment. Enhance your art, design, programming, and storytelling skills while solving workplace challenges with modernized industry applications.
About the Course
Learn how to create immersive experiences for the industry of your choice.
Guided by professionals using industry-standard tools including the Oculus Rift, HTC Vive, and Unreal and Unity engines, you will learn everything it takes to create human-centred VR/AR experiences — from the design and research phase to programming and production.
Who should join this program?
- People who want to apply their technical and artistic skills to solve real world problems in various industries beyond games and entertainment.
- People who are working in industries disrupted by innovative technologies and who want to get ahead of the curve. (Real Estate, finance, health care, etc.)
- 8 months
- 14 courses
- Date: January 6, 2020 - August 21, 2020 (CAD 22,000 domestic/CAD 33,000 international)
- 19 years of age or older
- Successful completion of high school or GED equivalent (bachelor’s degree preferred)
- Prior learning (e.g., secondary, post-secondary or other) in computing and/or digital media are preferred
- Familiarity with Unity and/or Unreal Game Engines is an asset
- Submit at least 1 example of source code along with a 1 page document that describes the code
- Submit 2-3 examples of 3D animation or modeling
For more about language requirements and other information for international students, visit the International Students page.
- Explore trends in VR/AR development, and build foundational knowledge of programming, data structures, and algorithms. Learn to create 2D and 3D assets using Adobe Creative Suite and Maya. Begin working with Unity and Unreal to develop VR/AR applications and experiences. Begin production process — research, planning, and building a project.
- Focus on user experience and interface design, from research and concept to wireframe and prototype. Understand VR/AR market trends and industrial applications, and work on a client-based project. Dive deeper into understanding Unity and Unreal within VR/AR development. Work on individual or team-based final project developing a VR or AR application.
The VR/AR Economy
The creative economy is increasingly digital, mobile, and interactive. From film production and 3D animation to game, digital, and VR/AR design, VFS is at the heart of the entertainment and media industries’ transformation. With growing industrial, visualization, and training applications, the worldwide VR/AR market size expected to reach US$814.7 billion by 2025. The B.C. Tech Association estimates 35,000 new VR/AR jobs will need to be filled in the province by 2021.
VR/AR/MR Developer, 3D Artist, UX Designer, UI Designer, Information Architect, UX Engineer, Concept Artist, Producer, Graphic Designer, Virtual Experience Designer, Prototyper, Computer Vision Manager, Interaction Designer, Technical Animator, Level Designer, Unreal Software Engineer, Game Engineer.
Education, Aerospace and Defense, Commercial, Civic, Tech, Health Care, Manufacturing, Design, Architecture, Real Estate, Entertainment.
VFS doesn’t just teach you about the industry, it IS the industry. With faculty, advisory board, and mentors recruited straight from the top professional studios, we constantly update our curriculum to keep up with an ever-evolving creative economy. Through workshops, training presentations, and industry social events, VFS students gain valuable industry experience and network connections even before their first day on the job.
Sign up for VFS Premiere, the best way to be first-in-line at Vancouver Film School. Membership is free, just opt-into our e-mail list and you’ll get exclusive first-look access before everyone else.