What is VR/AR?


VFS introduces a new progressive immersive technologies curriculum in virtual (VR) and augmented (AR) reality. Build experiential models for practical applications in a variety of rapidly evolving sectors including health care, engineering, tech, education, real estate, and entertainment. Enhance your art, design, programming and storytelling skills while solving real world workplace challenges with applied industry applications.

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About the Course

Learn how to create immersive experiences for the industry of your choice. Using the Unreal and Unity Game Engines, you will learn everything it takes to create a VR/AR experience from the design and research phase, to asset creation, to programming and production.

Who should join this program?

  • People who want to apply their technical and artistic skills to solve real world problems in various industries beyond games and entertainment.
  • People who are working in industries disrupted by innovative technologies and want to get ahead of the curve. (Real Estate, Finance, Health Care…etc.)

Program Details

  • 8 months
  • 10 courses & 2 electives
  • Starts April 29 2019 (CAD 22,000 domestic/CAD 33,000 international)

Admission Requirements:

  • 19 years of age or older
  • Successful completion of high school or GED equivalent (bachelor’s degree preferred)
  • Prior learning (e.g., secondary, post-secondary or other) in computing and/or digital media are preferred
  • Familiarity with a programming language such as JavaScript, C#, C++
  • Familiarity with Unity and/or Unreal Game Engines is an asset

Portfolio Requirements

  • Submit at least 1 example of source code along with a 1 page document that describes the code
  • Submit 2-3 examples of 3D animation or modeling

For more about language requirements and other information for international students, visit the International Students page.

How to Apply

Term 01

4 Months

  • Trends in VR/AR Development
  • Human Centered Design
  • Asset Creation for VR/AR
  • Unity 1
  • Unreal 1

Electives (pick one per term)

  • Big Idea – VR/AR Incubator Project
  • Data Structures and Algorithms

Term 02

4 Months

  • Understanding VR/AR
  • User Experience and Interface Design
  • Production Team
  • Unity 2
  • Unreal 2


  • Data Visualization for Asset Creators
  • Data Visualization for Programmers

The VR/AR Economy

  • The number of VR/AR companies based in Vancouver has increased from 15 to 200 in the last 3 years.
  • The BC Tech Association has estimated that there will be 35,000 new jobs to fill in the VR/AR industry by 2021.
  • In 2022, the AR/VR market is expected to reach a market size of 209.2 billion US dollars (worldwide).

Career Options:

FX Supervisor, 3D Artist, Level Designer, Unreal Software Engineer, Game Engineer, UX Designer, UI Designer, Information Architect, UX Engineer, Concept Artist, Producer, VR/AR/MR Developer, Graphic Designer, Virtual Experience Designer, Prototyper, Computer Vision Manager, Interaction Designer, Technical Animator.

VR/AR Industries

Education, Aerospace and Defense, Commercial, Civic, Tech, Health Care, Manufacturing, Design, Architecture, Real Estate, Entertainment.

Leading the charge in VR/AR education

Lead instructor Michael Neely and industry expert Dan Burgar discuss the nuts and bolts of this innovative new program and why it’s the perfect time to pursue a career in VR/AR technology.