What is VR/AR?

 

VFS introduces a new progressive immersive technologies curriculum in virtual (VR) and augmented (AR) reality. Build experiential models for practical applications in a variety of rapidly evolving sectors including health care, engineering, tech, education, real estate, and entertainment. Enhance your art, design, programming and storytelling skills while solving real world workplace challenges with applied industry applications.

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About the Course

Learn how to create immersive experiences for the industry of your choice. Using the Unreal and Unity Game Engines, you will learn everything it takes to create a VR/AR experience from the design and research phase, to asset creation, to programming and production.

Who should join this program?

  • People who want to apply their technical and artistic skills to solve real world problems in various industries beyond games and entertainment.
  • People who are working in industries disrupted by innovative technologies and want to get ahead of the curve. (Real Estate, Finance, Health Care…etc.)

Program Details

  • 8 months
  • 14 courses
  • Date: January 6, 2020 - August 21, 2020 (CAD 22,000 domestic/CAD 33,000 international)

Admission Requirements:

  • 19 years of age or older
  • Successful completion of high school or GED equivalent (bachelor’s degree preferred)
  • Prior learning (e.g., secondary, post-secondary or other) in computing and/or digital media are preferred
  • Familiarity with a programming language such as JavaScript, C#, C++
  • Familiarity with Unity and/or Unreal Game Engines is an asset

Portfolio Requirements

  • Submit at least 1 example of source code along with a 1 page document that describes the code
  • Submit 2-3 examples of 3D animation or modeling

For more about language requirements and other information for international students, visit the International Students page.

How to Apply

Term 01

4 Months

  • Trends in VR/AR Development
  • Human Centred Design
  • Asset Creation for VR/AR
  • Unity 1
  • Unreal 1
  • Production Team
  • Data Structures & Algorithms

Term 02

4 Months

  • Understanding VR/AR
  • User Experience and Interface Design
  • VR/AR Client Project
  • Unity 2
  • Unreal 2
  • Data Visualization
  • Final Project
  • Final Project Polish and Presentation Lab

The VR/AR Economy

  • The number of VR/AR companies based in Vancouver has increased from 15 to 200 in the last 3 years.
  • The BC Tech Association has estimated that there will be 35,000 new jobs to fill in the VR/AR industry by 2021.
  • In 2022, the AR/VR market is expected to reach a market size of 209.2 billion US dollars (worldwide).

Career Options:

FX Supervisor, 3D Artist, Level Designer, Unreal Software Engineer, Game Engineer, UX Designer, UI Designer, Information Architect, UX Engineer, Concept Artist, Producer, VR/AR/MR Developer, Graphic Designer, Virtual Experience Designer, Prototyper, Computer Vision Manager, Interaction Designer, Technical Animator.

VR/AR Industries

Education, Aerospace and Defense, Commercial, Civic, Tech, Health Care, Manufacturing, Design, Architecture, Real Estate, Entertainment.

Leading the charge in VR/AR education

Lead instructor Michael Neely and industry expert Dan Burgar discuss the nuts and bolts of this innovative new program and why it’s the perfect time to pursue a career in VR/AR technology.

 

Michael Neely (Lead Instructor)

 

Michael Neely brings over 15 years of industry experience to his role as Lead Instructor for the VR/AR Design & Development Program. His impressive resume includes credits with some of the biggest names in the industry, such as Paramount, Twenty-First Century Fox, Digital Domain, and MPC. Michael has contributed to a wide-range of projects in the burgeoning field of VR and AR, including multi-touch surface design and development and AR-based racing games. He currently holds a patent for a self-stabilizing UAV camera system for aerial AR. His latest project, Mind’s Eye, is an AR based virtual camera system for on-set visualization for feature film.

Ezra Istiroti

 

Ezra Istiroti has been an instructor in the Digital Design program at VFS since 2005. With a Master’s Degree in Digital Media, as well as a Digital Design Diploma complementing a Bachelor Degree in Communication Science, along with several other profession certifications, he's worked in all phases of media production, specializing in motion graphics, art direction and project management. His robust skill set has allowed him to work for clients in an array of different fields, including McDonald’s, Carl’s Jr., The Coca-Cola Co., TELUS, Hootsuite, The Faculty of Medicine at UBC, and the SFU Beedie School of Business in Vancouver.

Ivo van der Marel

 

Ivo van der Marel is an award-winning VFS instructor who has taught courses on programming and artificial intelligence in the Game Design program since 2014. He has developed mobile games for various companies around the world, working as a programmer on VR titles such as Cloudlands: VR Minigolf and Eyes of Oom. He is also the Co-owner and Chief Technical Official at Under the Gui, a learning academy that focuses on technical skill development for students in Grades 1–12.

Amir R. Tamadon

 

Amir R. Tamadon is an experienced 3D modeler and animator with years of experience in the tech industry. A VFS alumnus himself, Amir graduated from the Classical Animation program in 2012 and he also holds a Bachelor of Animation, 3D Animation and Applications in Virtual Reality. He is the Co-Founder and Chief Technical Officer of VRSquare, which provides 3D visualization and AR/VR development for the industrial, automotive and aerospace sectors. He has worked on client projects for Honda Canada, TED Talks, Williams and White Inc.and Lions Gate Technologies.

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