Boot Camp

 

Master World-Leading 3D Texturing Software

Vancouver Film School presents a first-of-its-kind, in-house training workshop to take your texturing career to the next level. Substance Designer is one of the two world-leading 3D texturing applications and is the primary material creation tool used in industry and workable across several platforms (Unity, Unreal, Painter, etc.). With an extensive 4,000 material library, Substance Designer allows for control and cohesion within projects. It is an easy to learn but difficult to master software. We welcome game and 3D junior artists, QA Development Support, recent graduates and anyone working in texturing to take this workshop and expand their skill set. Whether you’re looking to take your career to the next level or improve your skill set for further portfolio development, this workshop is for you.

Regular rate:

Introductory Rate:
VFS Alumni $199
Public $249

Workshop Duration:

September 28-29, 2019
2-day course, 9 a.m. to 4 p.m. with a 1-hour lunch break

Location:

400 W. Hastings St.

 

*Students must confirm they are at least 16 years old at the beginning of the workshop in order to register.

PERSONAL INFORMATION

Register today to reserve your spot

My Location

My Location

About Me

About Me

Learning Outcomes – Participants Will:

  • Develop Procedural Material Workflows to enhance skill set
  • Create highly customizable assets in a fraction of the time required with traditional methods
  • Leverage existing knowledge to expand possibilities in texturing assets
  • Be able to understand Substance Designer at the level required for industry use
  • Integrate Substance Designer into existing workflows to increase productivity

 

September 28-29

*Please note that previous 3D modeling experience via Maya or Blender is required in order to be successful in this workshop.

Register

“By letting you ‘kitbash’ and scavenge from past work to build up new materials, Substance Designer gets you 80% of the way in 20% of the time. You can get a lot of variation out of relatively simple procedural setups. You can dismantle and modularize your previous substances into atomic components, then reassemble them like Lego bricks into new materials you didn't originally anticipate.”

– Liam Smyth, 3D Environment Artist – Blackbird Interactive