Sound Design at BioWare

By VFS Web Team, on November 9, 2011

[[{"type":"media","view_mode":"media_large","fid":"3285","attributes":{"class":"media-image alignright size-full wp-image-21678","typeof":"foaf:Image","style":"","width":"220","height":"220","title":"Jedi_Shadow","alt":""}}]]The last few years in gaming have belonged to BioWare. With multiple game of the year awards, and the Studio of the Year nod from the 2010 Spike TV Video Game Awards, the company has also become a major recruiter of VFS talent, not only from Game Design but 3D Animation & Visual Effects and Sound Design for Visual Media as well.
We were given exclusive access to BioWare's Edmonton campus as part of a series of interviews with VFS Sound Design grads Mike Kent, Jeremie Voillot, Jordan Ivey, Patrick Biason, Steve Bigras, Joel Green, Audio Lead and Advisory Board member Rob Blake, and Project Director Mark Darrah.
In the following video the team, nominated for a 2010 Game Developer's Choice Award in Audio for Mass Effect 2, talk about BioWare's approach to audio, the creative challenges of working on very different franchises (Mass Effect and Dragon Age), the role of audio in gaming, and life at one of the largest game companies in the world. "We're trying to make a really memorable and immersive experience," says Rob Blake. "And I've always thought that our job as sound designers is to tell the story better." Based on the continuing accolades, and the anticipation around Star Wars: The Old Republic and Mass Effect 3, we'd say they've succeeded.
Check out more exclusive content and student work on the VFS YouTube channel.